![]() ![]() The "save the colonist" missions also form a series, along with the "find the artifacts" missions. There is not really a set order to the campaign missions any numbering on them is just one way to do them.įor example, it sounds like you are doing some of the missions with Tosh. The campaign is basically a series of parallel storylines, that ultimately come together and lead into the final story. Welcome to the jungle is easier if you have upgraded your missile turrets and stimpacks). ![]() ![]() In addition to all of these, there are some missions that will be easier/harder depending on which units/upgrades/mercs are available to you (e.g. If you don't care about spoilers, here is an in depth guide for the campaign: That will advance you through the story line(I think if you choose that mission before doing the others, it will warn you about it) first one doesn't really matter because both unlock the same unit, second one give you a choice over 2 units, and the 3rd is a choice over which enemies you'll face.Īll in all, if you just do missions randomly, eventually, you'll end up with only one mission left. Without spoiling too much, the 3 missions don't actually affect you that much. depending on your playing style, you can choose to get firebats first. Case in point: after zero hour, you get to choose between 'unlocking' firebats or marauders. Picking missions randomly is okay, you just have to pick according to your style. There are 3 Missions that you won't be able to do as part of your storyline, BUT you can do them after you finish the mission you chose. ![]()
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